#include "state.h"

GameState::GameState(void)
{
	state = STATE_GAME;
	consoleDown = false;
}

GameState::~GameState(void)
{
	
}

void GameState::setState(int state)
{
	this->state = state;
	mouseHandler->stateChanged();
}

int GameState::getState(void)
{
	return state;
}

bool GameState::isConsoleDown(void)
{
	return consoleDown;
}

void GameState::setConsoleDown(bool val)
{
	consoleDown = val;
}
